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	<title>Comments on: Virtual world race war</title>
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	<link>http://yardley.ca/2006/02/22/virtual-world-race-war/</link>
	<description>greg yardley on online product management</description>
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		<title>By: John Girard</title>
		<link>http://yardley.ca/2006/02/22/virtual-world-race-war/comment-page-1/#comment-741</link>
		<dc:creator>John Girard</dc:creator>
		<pubDate>Mon, 06 Mar 2006 04:25:50 +0000</pubDate>
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		<description>Also of interest here -- the information asymmetry that is exploited to make this happen in the WoW example extends beyong the simple &quot;don&#039;t let one side communicate with the other&quot; (although that would seem to be a necessary precondition for an all-out us-vs-them war).

In addition to the communication blackout, the two sides are fed very different propaganda regarding their role and their enemy&#039;s role in the world.  For example, if you&#039;re Alliance, one of the battles is billed as the Horde invading the Alliance homeland; the same battle is spun on the Horde side as the Alliance wasting a critical Horde resource (the forest).

Fascinating stuff.</description>
		<content:encoded><![CDATA[<p>Also of interest here &#8212; the information asymmetry that is exploited to make this happen in the WoW example extends beyong the simple &#8220;don&#8217;t let one side communicate with the other&#8221; (although that would seem to be a necessary precondition for an all-out us-vs-them war).</p>
<p>In addition to the communication blackout, the two sides are fed very different propaganda regarding their role and their enemy&#8217;s role in the world.  For example, if you&#8217;re Alliance, one of the battles is billed as the Horde invading the Alliance homeland; the same battle is spun on the Horde side as the Alliance wasting a critical Horde resource (the forest).</p>
<p>Fascinating stuff.</p>
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		<title>By: John K</title>
		<link>http://yardley.ca/2006/02/22/virtual-world-race-war/comment-page-1/#comment-740</link>
		<dc:creator>John K</dc:creator>
		<pubDate>Thu, 23 Feb 2006 04:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://yardley.ca/merge/?p=234#comment-740</guid>
		<description>Heh.  I&#039;m on vacation this week, but I still caught that.  How&#039;s that for ignoring skills?</description>
		<content:encoded><![CDATA[<p>Heh.  I&#8217;m on vacation this week, but I still caught that.  How&#8217;s that for ignoring skills?</p>
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		<title>By: Nathan Slobody</title>
		<link>http://yardley.ca/2006/02/22/virtual-world-race-war/comment-page-1/#comment-739</link>
		<dc:creator>Nathan Slobody</dc:creator>
		<pubDate>Wed, 22 Feb 2006 23:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://yardley.ca/merge/?p=234#comment-739</guid>
		<description>Greg, just wanted to say I have really been enjoying your series of posts on online role playing, virtual worlds and &quot;liminal spaces&quot;.  I have never played any of these multiplayer games myself but have been fascinated by the concept and the implications of phenomena such as paying real money for virtual money, etc.  Any other commentary you have lying around on these topics would be cool to see.  Greetings from NexTag by the way.</description>
		<content:encoded><![CDATA[<p>Greg, just wanted to say I have really been enjoying your series of posts on online role playing, virtual worlds and &#8220;liminal spaces&#8221;.  I have never played any of these multiplayer games myself but have been fascinated by the concept and the implications of phenomena such as paying real money for virtual money, etc.  Any other commentary you have lying around on these topics would be cool to see.  Greetings from NexTag by the way.</p>
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